![]() Ability to continue placing fences and roads from their last anchor point. Ability of inverting the front of fences during placement. Fixed: Crash when trying to exit game from death screen. Fixed: Ghosting effect when looking around. Fixed: Poor audio quality caused by compression. Fixed: Restoring default control settings results in sprint and crouch set to hold instead of toggle. Fixed: FPS drop when walking with a torch (XSS). Fixed: Restoring default control settings result in sprint and crouch set to hold instead of toggle. ![]() Separate settings for PC Gamepass and XSX Gamepass (should be helping with launch issues). Performance mode settings (In the "Graphics" section of settings). Medieval Dynasty Patch Notes 1.4.1.4 - PC, PS5, XBox XBOX SERIES X/S (October 21th, 2022) Medieval Dynasty's NPCs get an updated clothing system, roads can be added under gates already built, animal behavior and physics are improved, and there's now support for several new languages. There are also a bunch of other lesser changes. Players can now also invert fence selection to face the front the way they like. Making fences in this fashion is bound to result in tiny gaps, even with a lot of care put into building a village in the Medieval Dynasty. Before the patch, users have had to try and match the end of the previous fence, road, or gate piece. For all platforms, the update adds an anchoring mechanism that allows the continuation of the structure from the previous block. Another major change is issued to make the creation of fences and gates in the game easier and faster.
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